WWE AR Presentations
Client: WWE
role: Concept, Design, Animation, Previsualization
As WWE reimagined its weekly shows and live events for a pandemic-era audience, augmented reality became a powerful storytelling tool. I was part of the team that brought these immersive graphics to life, enhancing entrances, sponsorships, and branded content with high-impact, real-time visuals.
My role spanned concept development, design, previsualization, and senior animation across a range of AR moments. Some pieces began with a tight brief; others were built from the ground up, starting with sketches and storyboards. These AR presentations aired live during Raw, SmackDown, and Premium Live Events, often timed to coincide with talent pushes or sponsorship activations.
Selected contributions include:
Roman Reigns – Character animation
Judgment Day – Character animation across all AR segments
Liv Morgan – Concept & previsualization
Slim Jim – Previsualization & animation
Cinnamon Toast Crunch – Storyboarding & previs
SummerSlam Detroit Logo Reveal – Concept, previsualization & animation
Viking Raiders – Ship animation
RK-Bro – Character animation
Braun Strowman – Particles, previsualization & animation
Night of Champions (Falcon) – Character animation
These projects required tight turnarounds, high attention to brand voice, and deep coordination with WWE’s Unreal Engine pipeline to ensure visuals landed in real time during live broadcast.
Roman Reigns
Character animation
Braun Strowman
Previsualization, particles, & animation
judgment day
Character animation on all presentations
Liv Morgan
Viking Raiders
Concept & previsualization
Ship animation
RK Bro
Character animation
Cinnamon Toast Crunch
Slim Jim
Previsualization
Previsualization & animation
SummerSlam Detroit Logo Reveal
Night of CHampions - Falcon
Concept, previsualization, & animation
Character animation